"LOOK + LISTEN = LOOKSTEN"

 Looksten Carefully! Our Games will leave you speechless.

LOOKSTEN'S CORE VALUE

 UTA : User to Avatar
  • The process by which a user enters into an avatar through VR devices.
  • All the necessary elements for a user to immerse themselves in an avatar.
 ATA : Avatar to Avatar
  • The stage where users socialize with each other’s avatars through the VR network.
  • Considering all the elements for avatar-to-avatar interaction, communication, and relationship formation.

HISTORY

2020

  • Establishment of Looksten Inc.
  • Launch VR Room Esacape game <DEM: Stage 0>
  • Attracts SEED investment of LG Display
  • Develop a ‘VR Traffic Accident Reproduction Program’ of ‘별따러가자’
  • Selected by KOCCA as ‘2020 Content Company Export Capability Diagnosis’
  • Selected by KISED as ‘In-house Venture Development Program’
  • Planning and Development of VR Factory Education program for LG Didsplay
  • Planning and Development of The Metaverse Library of the National Library of Korea

2021

  • Selected by KOCCA as a company participating in ‘KOREA-UAE K-CONTENT FESTIVAL’
  • Selected as a representative company for a technology demonstartion when Chung Sye-kyun the Prime Minister visiting LG Science Park 
  • Selected as a representative company for a technology demonstration when Hwang Hee, Minister of Culuture, Sports and Tourism, visiting the National Library of Korea
  • Selected by Credit Guarantee Fund as ‘Step-Up Challenge Company’ to support innovative start-up growth
  • Launch VR Room Esacape game <DEM: Episode 1>
  • Co-Planning and Development of Metaverse contents with ‘AfreecaTV’
  • Progress VR E-Sports Competition with ‘AfeecaTV’
  • Selected as a Participating Company in the NEXTRISE festival.
  • Co-Development of VR rehabilitation training program for disabled with ‘Kangwon National University’
  • Selection of SBA Magok M+ Center tenants
  • Planning and Devleopment of VR program for Future Entrepreneurs of LG Display 
  • Development a content for reprodiction of dementia patients’s past and support XR Documentary filming

2022

  • Recognition of corporate research institutes
  • MOU with ‘Kwan Entertainment’ for Co-Planning and Development of VR Contents.
  • Recognition of Venture Company
  • Launch VR archery game <Archery Land
  • Ready to be released for VR dating simulation of <LalaLand>(Tentative)
  • Participate in the VR game of G-Star B2C section.

2023

  • Listed Korea’s Corportate R&D Center
  • Listed Small-Medium Science and ICT Venture Corportaion
  • Partentship with ‘Dentsu XRX Studio’
  • Released VR bow Game <ShootingStarVR> in Steam Platform