Become a VTuber, No PC Required.

VISTY opens the virtual world with just a VR headset.
Complex equipment and software are now relics of the past.

Why VISTY?

Discover the four core experiences VISTY offers.

All-in-One Studio

Your personal broadcast station is complete with a single VR headset—no PC or complex equipment required. Go live instantly, anytime, anywhere.

Intuitive Spatial UI/UX

Control everything by simply reaching out your hands. Designed for spatial computing, our intuitive interface turns anyone into a professional.

Limitless Creative Worlds

Broadcast against any backdrop you can imagine in automatically generated virtual spaces. Your creativity now has no limits.

Deep Audience Connection

Go beyond simple chat and experience vivid communication as if you’re in the same space as your audience. Deepen the bond with your fans.

The Market Problem and VISTY

High technical and cost barriers limit creator potential.
Looksten demolishes these barriers, presenting a future where anyone can turn their ideas into reality.

Legacy System

  • High-Cost Hardware:Mandatory high-spec PC
  • Fragmented Software:Unstable multi-program operation
  • High Technical Barrier:Requires complex setup and expertise
  • Inefficient Creation:Time wasted on technical troubleshooting
  • Space Constraint: Requires a dedicated, large setup area.

The Looksten Innovation

  • Standalone VR-Based Operation
  • Fully Integrated All-in-One Solution
  • Intuitive VR-Native UI/UX
  • AI-Powered Inclusive Accessibility
  • An Environment to Focus Solely on Creativity

Integrated Technology, Infinite Creativity

Looksten VISTY organically combines fragmented features within a single VR application to deliver maximum synergy.

Technology and Engineering

Our proprietary rendering pipeline and optimization algorithms achieve maximum performance within the limited resources of a standalone VR device. The real-time motion-to-avatar rigging engine captures subtle movements, while the built-in AI-based voice technology provides flawless voice changing with near-zero latency.

This is an architectural innovation, consolidating a complex multi-software system into a single, streamlined application.

Aesthetics and Design

The user experience is based on a minimalist philosophy that does not interfere with immersion. All interfaces consist of a VR-optimized HUD and intuitive gesture commands, allowing users to focus solely on their content, not the technology. This is the result of a design philosophy that eliminates complexity to maximize creativity.

Furthermore, the PC-free design contributes to sustainable technology by reducing energy consumption and electronic waste.

Three Key Innovations to Change the World

VISTY is not just a product, but a platform that opens up new possibilities.

Democratize

Complete Democratization of Content Creation

We have completely removed the substantial initial investment and technical expertise required by the existing market. With everything possible on an affordable standalone VR device, virtual content creation is redefined as a creative activity for all, not a privilege for a few. This is a paradigm shift that offers unprecedented opportunities for potential creators.

Ecosystem

Seamless All-in-One Ecosystem

Motion capture, avatar control, live broadcasting, and voice modulation—previously handled by multiple, unstable programs—are now unified into one optimized application. This allows creators to devote the time once spent on technical troubleshooting entirely to their creative work. It’s an innovation that maximizes production efficiency and removes all barriers to creative flow.

Inclusive

AI Technology for Inclusivity

The built-in AI voice modulation enables free self-expression, regardless of age or gender. We also offer various accessibility options, such as one-handed controls and a seated mode, for users with physical limitations. Looksten’s technology aims to build an inclusive digital environment where everyone can communicate and create without discrimination.

Market Impact

By dramatically lowering the barrier to entry, Looksten VISTY is driving a fundamental shift in the content creation ecosystem.

Endless Possibilities

VISTY’s application extends beyond entertainment into various industries.

Live Gaming & E-Sports

Stream VR games directly without a PC, and host E-Sports commentary with a virtual avatar.

Virtual Concerts & Fan Meets

Artists can host live performances and interactive fan meetings for a global audience in a virtual space.

Online Education & Training

Teachers and students gather in a virtual classroom for immersive lessons, and companies conduct realistic remote job training.

Virtual Commerce & Shopping

Virtual avatar show hosts demonstrate and sell products in the metaverse, creating a new form of live commerce.

Creator Voices

VISTY is already changing the way creators work.

Alpha-Gamer

VR Game Streamer

“Thanks to VISTY, I can stream VR games directly without a PC. Since everything is handled inside the headset without complex OBS settings, I can focus solely on the game and my audience. It’s revolutionary.”

Professor Ava

XR Contents Specialist

“VISTY is the ultimate solution for creating immersive remote lectures with a virtual avatar. My students are far more engaged, and I can visually explain complex concepts with ease.”

Patents & IP

VISTY’s innovation is protected by our proprietary technology and intellectual property.

VIRTUAL SPACE AUTOMATIC GENERATION SYSTEM AND CREATION METHOD

Application No: 10-2728834-0000 | Status: Granted

A groundbreaking system that automatically generates and customizes virtual environments, drastically reducing the time and skill required for creators to build unique worlds for their streams and events.

Apparatus and Method for Providing VR-Based Reading Service

Application No: 10-2021-0026157 | Status: Pending

This foundational technology enables interaction with text-based content within an immersive virtual environment, expanding VISTY’s potential beyond streaming into educational and informational applications.

Virtual Space Browsing

Application No: 10-2021-0101016 | Status: Pending

A novel system for navigating and interacting with different virtual spaces and content seamlessly, forming the basis of VISTY’s user-friendly world-switching and content discovery features.

Research & Partnerships

Looksten enhances its technological depth through academic collaboration and peer-reviewed research.

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Collaboration Period
The industry-academic collaboration between Looksten and Gachon University was initiated in June 2023 and has been ongoing through July 2026, with a focus on applied research in immersive content technologies. The partnership continues to evolve as part of Looksten’s long-term strategy to integrate cutting-edge academic insight into its product development pipeline.

Joint Research with Gachon University

Looksten collaborates closely with the Department of Game and Media at Gachon University, a leading institution in immersive content.
In this collaboration, Looksten has led the core technology development, while Gachon University has contributed in the following areas:

• Academic consulting on Virtual Reality (VR) technologies
• Design input and feedback on intuitive Human-Computer Interaction (HCI)
• Evaluation and guidance on AI-driven emotional expression and overall UX assessment

This collaboration is fundamental to our R&D process, guaranteeing that VISTY is built upon a strong, scientifically-validated foundation and remains at the forefront of technological advancement.

JUNGYOON KIM
Professor

Jung Yoon Kim received the Ph.D. degree in game engineering from the Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University, in 2013. He is currently an Associate Professor at Gachon University, and the Department of Game Media, College of Future Industry. He is also the Center Director of the Start-Up Education Center, Gachon University. His research interests include computer gaming, AI, virtual reality technology, and interactive technology.

EUNJOUNG KIM
Professor

Eun Joung Kim received the Ph.D. degree in Korean cultural studies from Ewha Womans University, Seoul, South Korea, in 2020. She currently serves as an Assistant Professor in the Department of Game Contents in Kyungil University, South Korea. Her research expertise lies in the areas of Digital Human, Virtual Reality Technology, and Game Design. She is actively involved in research projects focused on the application of generative AI in game design, algorithm-driven difficulty balancing, procedural content generation (PCG) for automation systems with a keen interest in AI-powered virtual humans.

JUNGEUN YU
Researcher (Ph.D. student)

Jungeun Yu is in the Ph.D. student course in Game and Interactive Media at Gachon University. She received a B.A. in Theatre and Film from Chung-Ang University and an M.F.A. in Fine Arts from Hongik University. She has extensive experience as a designer for large-scale media art exhibitions and has worked in various roles across the fields of video and design. Her research interests include virtual space, spatial experience, media art, and experience design.

SOJIN LEE
Researcher (Ph.D. student)

Sojin Lee is in the Ph.D. student course in Game and Interactive Media at Gachon University. She earned her M.S. degree in Game from the Graduate School of Game at Gachon University in 2021. She has worked as a game content and system planner, as well as a project manager, gaining hands-on experience throughout the entire game development cycle, from initial planning to launch. Her research interests include game content, gamification, serious games, interactive content, and artificial intelligence.

Peer-Reviewed Publication

Published in The Visual Computer (Springer)

“A real-time, all-in-one virtual studio system on standalone VR devices for democratizing virtual content creation”

This publication in a world-renowned academic journal scientifically validates the novelty and effectiveness of VISTY’s core architecture. It provides third-party, expert verification of our technology’s innovative contribution to the field.

Meet the Team

Looksten is comprised of industry-leading experts turning the vision for VISTY into reality.

HWANG JUNGSUB

Co-CEO & Founder

A seasoned expert in display technology and process engineering from his time at LG Display’s CTO organization (2011-2020). He founded Looksten to pioneer the future of XR content, leveraging his deep technical expertise to redefine how we interact with virtual worlds.

JAMES PARK

Co-CEO & Head of Business

As the former CEO of FreeCong, a subsidiary of AfreecaTV, James brings over a decade of experience as a video producer and AI specialist. He spearheads Looksten’s business operations and market strategy, driving VISTY’s growth in the creator economy.

JISAN PARK

Lead XR Developer

With 5 years of specialized experience as an Unreal Engine XR programmer, Jisan possesses deep expertise across VR, AR, and MR technologies. He is the architect behind VISTY’s core logic, building the seamless and immersive features that define our user experience.

SEWON LIM

3D Artist

Sewon is a 3D graphics expert responsible for creating the high-fidelity models and stunning environments within VISTY. Her specialization in modeling for XR processing equipment ensures our virtual worlds are both visually captivating and technically optimized for performance.

MINJAE PARK

Programer

An expert programmer with deep knowledge of both Unity and Unreal Engine. His versatile skills in engine development are crucial for building and optimizing the robust, cross-platform capabilities that make VISTY universally accessible.

Technology for All

Our goal is to provide a universal virtual communication environment,
regardless of race, age, gender, or disability.

Our Vision

We believe that technology should not hinder human connection, but rather enable deeper, more authentic communication. Looksten’s vision is to usher in an era of ‘Barrier-Free Communication,’ where everyone can share their story and connect with the world as their true selves, transcending physical, social, and economic barriers.

VISTY is the first step toward that vision. We are building a future where virtual spaces provide equal opportunities for all to explore infinite possibilities.

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